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One framework for creating
powerful cross-platform games

Managed Code

By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.

Cross-Platform

We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way.

Open-Source

All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.

Community

With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.

Latest Posts


MonoGame 3.8

MonoGame 3.8 is now available for all!

11 months ago  25 replies  88.19k views  124 likes  

Extended: Input Listeners

3 hours ago  0 replies  16 views 

Using a custom-built version of MonoGame for game development

3 hours ago  0 replies  27 views 

Nintendo Switch - Docking/Undocking Resolution Changes

3 weeks ago  1 replies  243 views 

Riemer's tutorials -> monogame.net ?

5 years ago  14 replies  4.53k views  35 likes  

MonoGame + OBS = Weird Behaviour

8 months ago  2 replies  369 views  4 likes  

Procedurally generated rooms (Binding Of Isaac Style)

1 day ago  5 replies  89 views  5 likes  

Cannot find package NETCore

1 day ago  0 replies  52 views 

Setting variables mystery (Content.Load)

2 weeks ago  3 replies  197 views 

CameraBuddy

1 day ago  0 replies  70 views 

Extended ECS: EntityUpdateSystem vs EntityProcessingSystem

1 day ago  0 replies  64 views 

Assets metadata and discoverability

1 week ago  1 replies  127 views  2 likes  

Should GraphicsDevice be a global variable?

2 days ago  1 replies  101 views 

Apos.Shapes - Shape rendering in MonoGame.

1 week ago  6 replies  204 views  4 likes  

MonoGame Game.Run() suddenly doesn't seem to do anything

11 months ago  3 replies  290 views 

Extended Tiled: Difficulty replicating documentation example (Unable to cast Texture2D to TiledMapTileset)

3 days ago  1 replies  58 views 

Invalid Cast Exception troubles.

3 weeks ago  3 replies  138 views 

Windows.storage namespace in monogame 3.8

3 days ago  2 replies  67 views  1 likes  

Stretch game to fit android screen

6 years ago  7 replies  7.64k views 

MGCB Editor fails to build images

1 month ago  0 replies  203 views  1 likes  

Nez blurry sprites

1 week ago  0 replies  141 views  1 likes  

VisualStudio Nuget - MG Extended: DLL (etc.) location

4 days ago  0 replies  52 views 

Building a Library of Images for Everyone

4 years ago  19 replies  31.22k views  238 likes  

Hot Reload in Monogame - available NOW

5 days ago  0 replies  175 views  6 likes  

When will MonoGame be available for Visual Studio 2022

1 week ago  0 replies  375 views  5 likes  

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