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One framework for creating
powerful cross-platform games

Managed Code

By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.

Cross-Platform

We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way.

Open-Source

All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.

Community

With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.

Latest Posts


MonoGame 3.8

MonoGame 3.8 is now available for all!

1 year ago  30 replies  148.93k views  132 likes  

Monogame on the evercade platform

5 days ago  0 replies  106 views 

Is it possible to play 2 songs at the same time?

8 hours ago  0 replies  42 views 

Geometry Warp James Bond Music Videos

19 hours ago  0 replies  51 views 

Manic Caverns - a 2D retro platformer

2 days ago  1 replies  153 views  1 likes  

Sharing My Music and Sound FX - Over 1000 Tracks

5 years ago  25 replies  43.79k views  313 likes  

How can I stop ParticleEmitter?

3 days ago  0 replies  87 views 

What's the trick to adding classes to a MonoGame project?

1 week ago  4 replies  270 views  3 likes  

How to install the development build?

10 months ago  4 replies  651 views  1 likes  

Is it possible to import XNA 4 into Visual Studio 2022 and use MonoGame?

2 weeks ago  0 replies  208 views 

Ruin 3D MMORPG made with Monogame

2 months ago  2 replies  1.16k views  7 likes  

Monogame with Tiled map graphics problem

5 days ago  4 replies  122 views 

Skew and stretch textures dynamically

5 days ago  1 replies  86 views 

Pass an array of texture3d possible?

5 days ago  0 replies  75 views 

Monogame in Xamarin / .NET Maui

1 year ago  11 replies  2.03k views  5 likes  

Confusing about creating tile system

1 week ago  0 replies  156 views  1 likes  

Game acts wierd when CPU strain is too high.

1 month ago  7 replies  441 views  6 likes  

How to run github xna/monogame project in vs?

1 week ago  0 replies  93 views 

Help with loading all content from single file - Specifically Songs

1 month ago  0 replies  220 views 

Use C# Monogame.Framework DLL and Microsoft.Xna namespace in F# Without Using F# Templates

1 week ago  1 replies  101 views 

Problems with VSync in UWP

3 weeks ago  1 replies  134 views 

How to use Texture2D.FromStream

1 week ago  0 replies  126 views 

Testing IAP locally on iOS

1 month ago  0 replies  207 views  2 likes  

Wanderland - a short adventure game made for the Lost Relic game jam.

1 week ago  0 replies  127 views  3 likes  

How to show an alert before Draw?

1 week ago  1 replies  121 views 

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