What is MonoGame?

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.

Our goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store, Windows Phone 8, PlayStation Mobile, and the OUYA console.

If you'd like to get started, jump over to our Download page. Want to know more about the project, look at our About page.

Developing with Unity for MonoGame

sw7com is starting an series about how to use Unity to generate an XNA/MonoGame project.
Read the first article here.

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MonoGame inside Game Developer Magazine

Our very own Dean Ellis (aka technomage) has just had a fairly comprehensive MonoGame article published in the latest issue of Game Developer Magazine.

Game Developer Magazine is closing its door soon, so grab your digital copy NOW, before they do!

Dungeon now available on iOS and Google Play Stores

DanDeBilt, from Escapisms, just informed us that Dungeon is now available from the iOS and Google Play Stores.

DigitalRune Engine shows Crytek's Sponza model on devices

The guys and gals over at Digital Rune have announced that their game engine now supports...

  • Windows Desktop (DirectX 9)
  • Windows Desktop (DirectX 11)*
  • Windows Store (ARM and x86)*
  • Windows Phone 7.1, 7.8
  • Windows Phone 8*
  • Xbox 360

Mostly due to MonoGame.

They just posted a video of their game engine showing how it render's Crytek's Sponza Model, on some Windows 8 (both ARM and x86) devices and Windows Phone devices.
Here is the video :

Donations Update

Since we started accepting donations back in October 2012 we have had $3798.31 donated to the MonoGame project!
Thanks to everyone who has donated so far. Special thanks to :

  • Hitcents Inc ( makers of Draw a Stickman : Epic), who donated $1100.00. Our biggest donation ever!
  • Whalesong Games, who donated $1000.00
  • Totally Evil Entertainment (makers of Mayan Tiles, Get Cupid and Santa Shooter : Snowballer ), who donated $500.00
  • Flying Development Studio (makers of Infinite Flight), who donated $250.00
  • Richard Cronin, who donated $150.00
  • Michael Russell, who donated $105.00
  • Jared Barboza, who donated $100.00
  • Peter Verswyvelen, Gareth Williams, Dirk Nordhusen and William Reiss for their respective $50 donations!

All Greatly appreciated.
See the full list of contributors on our donations page.

Note : If you add a comment to your donations, your name will appear as a link and your comment should appear as a tooltip. Thanks for all your nice comments :).

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Scott Hanselman's interview with MonoGame and Infinite Flight devs

Our very own Dean Ellis and Infinite Flight's Phillipe Rollin were interviewed 2 weeks ago, during Xamarin's Evolve conference, about MonoGame and their experience with MonoGame, respectively.
Listen to the podcast as part of Scott Hanselman's, Hansel Minutes.

Using Spine with MonoGame

[UPDATE] Official generic c# runtime is now available AND also an XNA add-on!

@randeroo, creator of Paint Replay, has written a blog post about how to get started with Spine, from Esoteric Software. What is Spine I hear you ask? Well it is essentially...

Pencel Games - Porting to Android

The guys over at Pencel Games, developers of Gerbil Physics, have written a couple of Android focused articles entitled "Porting to Android". They are...

* Porting to Android - MonoGame, Textures and SpriteSheets
* Porting to Android - Performance on Devices

Desk Turret now available on Windows 8 Store

Peter Lowe tweeted that Desk Turret is now available on the Windows 8 Store. Get shooting those evil micro SD cards!

Super Turbo Racer 89

@GarethIW has posted gameplay video of his March, One Game a Month entry. It Oozzes retro :

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