One framework for creating
powerful cross-platform games

Managed Code

By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.


We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way.


All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.


With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.

Latest Posts

MonoGame 3.7.1 Release

MonoGame 3.7.1 is now available for download

1 year ago  14 replies  98.23k views  22 likes  

Shader compatibility

2 hours ago  0 replies  10 views 

I open-sourced my multiplayer synchronization library

24 minutes ago  0 replies  3 views  1 likes  

Is it a bad idea to create objects every update/draw?

13 hours ago  3 replies  59 views  2 likes  

Building a Library of Images for Everyone

3 years ago  19 replies  25.79k views  223 likes  

Usefull Library

2 hours ago  0 replies  13 views  1 likes  

Help The Minotaur coming to steam in January

1 month ago  1 replies  387 views  6 likes  

Building A Windows Installer For MonoGame App

6 days ago  8 replies  302 views  7 likes  

Pipeline for mac

1 day ago  0 replies  51 views 

Content Pipeline broken

1 day ago  0 replies  45 views 

Rendering text without SpriteFont

2 years ago  6 replies  3.94k views  3 likes  

Loading OTF files at runtime

1 day ago  2 replies  62 views  1 likes  

[SOLVED]Hiding the title bar

3 days ago  3 replies  142 views  2 likes  

Kosmonaut's Isometric Adventures

4 days ago  2 replies  275 views  6 likes  

How can I add new content to my game?

1 week ago  4 replies  277 views 

Google Pixel - Immersive Sticky Mode can't get rid of black bars

1 year ago  6 replies  1.06k views  1 likes  

Jetboard Joust - 'Defender' Inspired Retro SHMUP

3 years ago  9 replies  4.96k views  24 likes  

Is this possible on the vertex shader.

2 weeks ago  2 replies  342 views 

The Taiyou Game Engine

2 weeks ago  5 replies  453 views  5 likes  

Loading a png from file without using Content pipeline. (solved)

3 days ago  0 replies  72 views 

Monogame using Raylib like update loop?

4 days ago  0 replies  106 views 

Dotnet Core Monogame mgcb.exe exit code 1

4 days ago  0 replies  87 views 

Noob to develop a game

6 days ago  1 replies  336 views  1 likes  

Pipeline Tool doesn't with netcore project?

5 days ago  0 replies  91 views 

Sharing My Music and Sound FX - Over 1000 Tracks

3 years ago  16 replies  32.68k views  259 likes  

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