GamePadTriggers Structure (Microsoft.Xna.Framework.Input)

A struct that countains information on the left and the right trigger buttons.

Namespace: Microsoft.Xna.Framework.Input
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
[StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = -1, Size = -1)]
public struct GamePadTriggers

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The GamePadTriggers type exposes the following members.

  Platforms Name Description
GamePadTriggers Initializes a new instance of the GamePadTriggers struct. 
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  Platforms Name Description
Left Gets the position of the left trigger. 
Right Gets the position of the right trigger. 
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  Platforms Name Description
Equals Returns a value indicating whether this instance is equal to a specified object. (Overrides ValueType.Equals().)
GetHashCode Serves as a hash function for a GamePadTriggers object. (Overrides ValueType.GetHashCode().)
ToString Returns a System.String that represents the current GamePadTriggers. (Overrides ValueType.ToString().)
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  Platforms Name Description
Equality Determines whether two specified instances of GamePadTriggers are equal. 
Inequality Determines whether two specified instances of GamePadTriggers are not equal. 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web