GamePadDeadZone Enumeration (Microsoft.Xna.Framework.Input)

Specifies a type of dead zone processing to apply to Xbox 360 Controller analog sticks when calling GetState.

Namespace: Microsoft.Xna.Framework.Input
Assembly: MonoGame.Framework (MonoGame.Framework.dll
  • C#
  • VB
  • F#
public enum GamePadDeadZone

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The GamePadDeadZone type exposes the following members.

  Platforms Name Description
Circular The combined X and Y position of each stick is compared to the dead zone. This provides better control than IndependentAxes when the stick is used as a two-dimensional control surface, such as when controlling a character's view in a first-person game. 
IndependentAxes The X and Y positions of each stick are compared against the dead zone independently. This setting is the default when calling GetState. 
None The values of each stick are not processed and are returned by GetState as "raw" values. This is best if you intend to implement your own dead zone processing. 
Supported in:

 Windows DirectX Desktop
 Linux Desktop
 Windows OpenGL Desktop