IGraphicsDeviceManager Interface (Microsoft.Xna.Framework)

Used by the platform code to control the graphics device.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll
  • C#
  • VB
  • F#
public interface IGraphicsDeviceManager

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The IGraphicsDeviceManager type exposes the following members.

  Platforms Name Description
BeginDraw Called at the start of rendering a frame. 
CreateDevice Called to create the graphics device. 
EndDraw Called after rendering to present the frame to the screen. 
Supported in:

 Windows DirectX Desktop
 Linux Desktop
 Windows OpenGL Desktop