TextureFilter Enumeration (Microsoft.Xna.Framework.Graphics)

Defines filtering types for texture sampler.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public enum TextureFilter

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The TextureFilter type exposes the following members.

  Platforms Name Description
Anisotropic Use anisotropic filtering. 
Linear Use linear filtering. 
LinearMipPoint Use linear filtering to shrink or expand, and point filtering between mipmap levels (mip). 
MinLinearMagPointMipLinear Use linear filtering to shrink, point filtering to expand, and linear filtering between mipmap levels. 
MinLinearMagPointMipPoint Use linear filtering to shrink, point filtering to expand, and point filtering between mipmap levels. 
MinPointMagLinearMipLinear Use point filtering to shrink, linear filtering to expand, and linear filtering between mipmap levels. 
MinPointMagLinearMipPoint Use point filtering to shrink, linear filtering to expand, and point filtering between mipmap levels. 
Point Use point filtering. 
PointMipLinear Use point filtering to shrink (minify) or expand (magnify), and linear filtering between mipmap levels. 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web