Texture Class (Microsoft.Xna.Framework.Graphics)

System.Object
   Microsoft.Xna.Framework.Graphics.GraphicsResource
      Microsoft.Xna.Framework.Graphics.Texture
      More...

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public abstract class Texture : GraphicsResource

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The Texture type exposes the following members.

  Platforms Name Description
Texture  
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  Platforms Name Description
Format  
GraphicsDevice  (Inherited from GraphicsResource.)
IsDisposed  (Inherited from GraphicsResource.)
LevelCount  
Name  (Inherited from GraphicsResource.)
Tag  (Inherited from GraphicsResource.)
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  Platforms Name Description
CreateShaderResourceView  
Dispose(bool) The method that derived classes should override to implement disposing of managed and native resources. (Overrides GraphicsResource.Dispose().)
Dispose()  (Inherited from GraphicsResource.)
Finalize  (Inherited from GraphicsResource.)
GetSharedHandle Gets the handle to a shared resource. 
GraphicsDeviceResetting Called before the device is reset. Allows graphics resources to invalidate their state so they can be recreated after the device reset. Warning: This may be called after a call to Dispose() up until the resource is garbage collected. (Overrides GraphicsResource.GraphicsDeviceResetting().)
ToString  (Inherited from GraphicsResource.)
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  Platforms Name Description
Disposing  (Inherited from GraphicsResource.)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web