RenderTarget3D Class (Microsoft.Xna.Framework.Graphics)

System.Object
   Microsoft.Xna.Framework.Graphics.GraphicsResource
      Microsoft.Xna.Framework.Graphics.Texture
         Microsoft.Xna.Framework.Graphics.Texture3D
            Microsoft.Xna.Framework.Graphics.RenderTarget3D

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public class RenderTarget3D : Texture3D, IRenderTarget

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The RenderTarget3D type exposes the following members.

  Platforms Name Description
Depth  (Inherited from Texture3D.)
DepthStencilFormat  
Format  (Inherited from Texture.)
GraphicsDevice  (Inherited from GraphicsResource.)
Height  (Inherited from Texture3D.)
IsContentLost  
IsDisposed  (Inherited from GraphicsResource.)
LevelCount  (Inherited from Texture.)
MultiSampleCount  
Name  (Inherited from GraphicsResource.)
RenderTargetUsage  (Implements RenderTargetUsage().)
Tag  (Inherited from GraphicsResource.)
Width  (Inherited from Texture3D.)
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  Platforms Name Description
CreateShaderResourceView  (Inherited from Texture.)
Dispose()  (Inherited from GraphicsResource.)
Dispose(bool) The method that derived classes should override to implement disposing of managed and native resources. (Overrides Texture.Dispose().)
Finalize  (Inherited from GraphicsResource.)
GetData<T>(int, int, int, int, int, int, int, T[], int, int) Gets a copy of 3D texture data, specifying a mipmap level, source box, start index, and number of elements. (Inherited from Texture3D.)
GetData<T>(T[], int, int) Gets a copy of 3D texture data, specifying a start index and number of elements. (Inherited from Texture3D.)
GetData<T>(T[]) Gets a copy of 3D texture data. (Inherited from Texture3D.)
GetSharedHandle Gets the handle to a shared resource. (Inherited from Texture.)
GraphicsDeviceResetting Called before the device is reset. Allows graphics resources to invalidate their state so they can be recreated after the device reset. Warning: This may be called after a call to Dispose() up until the resource is garbage collected. (Inherited from Texture.)
QuerySelectedFormat  
SetData<T>(int, int, int, int, int, int, int, T[], int, int)  (Inherited from Texture3D.)
SetData<T>(T[])  (Inherited from Texture3D.)
SetData<T>(T[], int, int)  (Inherited from Texture3D.)
ToString  (Inherited from GraphicsResource.)
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  Platforms Name Description
ContentLost  
Disposing  (Inherited from GraphicsResource.)
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Supported in:

    
 Windows DirectX Desktop