RasterizerState Class (Microsoft.Xna.Framework.Graphics)

System.Object
   Microsoft.Xna.Framework.Graphics.GraphicsResource
      Microsoft.Xna.Framework.Graphics.RasterizerState

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public class RasterizerState : GraphicsResource

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The RasterizerState type exposes the following members.

  Platforms Name Description
RasterizerState  
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  Platforms Name Description
CullClockwise  
CullCounterClockwise  
CullNone  
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  Platforms Name Description
CullMode  
DepthBias  
DepthClipEnable  
FillMode  
GraphicsDevice  (Inherited from GraphicsResource.)
IsDisposed  (Inherited from GraphicsResource.)
MultiSampleAntiAlias  
Name  (Inherited from GraphicsResource.)
ScissorTestEnable  
SlopeScaleDepthBias  
Tag  (Inherited from GraphicsResource.)
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  Platforms Name Description
Dispose(bool) The method that derived classes should override to implement disposing of managed and native resources. (Overrides GraphicsResource.Dispose().)
Dispose()  (Inherited from GraphicsResource.)
Finalize  (Inherited from GraphicsResource.)
GraphicsDeviceResetting Called before the device is reset. Allows graphics resources to invalidate their state so they can be recreated after the device reset. Warning: This may be called after a call to Dispose() up until the resource is garbage collected. (Overrides GraphicsResource.GraphicsDeviceResetting().)
ToString  (Inherited from GraphicsResource.)
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  Platforms Name Description
Disposing  (Inherited from GraphicsResource.)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web