EffectMaterial Class (Microsoft.Xna.Framework.Graphics)

System.Object
   Microsoft.Xna.Framework.Graphics.GraphicsResource
      Microsoft.Xna.Framework.Graphics.Effect
         Microsoft.Xna.Framework.Graphics.EffectMaterial

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public class EffectMaterial : Effect

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The EffectMaterial type exposes the following members.

  Platforms Name Description
EffectMaterial  
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  Platforms Name Description
CurrentTechnique  (Inherited from Effect.)
GraphicsDevice  (Inherited from GraphicsResource.)
IsDisposed  (Inherited from GraphicsResource.)
Name  (Inherited from GraphicsResource.)
Parameters  (Inherited from Effect.)
Tag  (Inherited from GraphicsResource.)
Techniques  (Inherited from Effect.)
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  Platforms Name Description
Clone Returns a deep copy of the effect where immutable types are shared and mutable data is duplicated. (Inherited from Effect.)
Dispose(bool) The method that derived classes should override to implement disposing of managed and native resources. (Inherited from Effect.)
Dispose()  (Inherited from GraphicsResource.)
Finalize  (Inherited from GraphicsResource.)
GraphicsDeviceResetting Called before the device is reset. Allows graphics resources to invalidate their state so they can be recreated after the device reset. Warning: This may be called after a call to Dispose() up until the resource is garbage collected. (Inherited from Effect.)
OnApply  (Inherited from Effect.)
ToString  (Inherited from GraphicsResource.)
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  Platforms Name Description
Disposing  (Inherited from GraphicsResource.)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web