DynamicIndexBuffer Class (Microsoft.Xna.Framework.Graphics)

System.Object
   Microsoft.Xna.Framework.Graphics.GraphicsResource
      Microsoft.Xna.Framework.Graphics.IndexBuffer
         Microsoft.Xna.Framework.Graphics.DynamicIndexBuffer

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public class DynamicIndexBuffer : IndexBuffer

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The DynamicIndexBuffer type exposes the following members.

  Platforms Name Description
BufferUsage  (Inherited from IndexBuffer.)
GraphicsDevice  (Inherited from GraphicsResource.)
IndexCount  (Inherited from IndexBuffer.)
IndexElementSize  (Inherited from IndexBuffer.)
IsContentLost  
IsDisposed  (Inherited from GraphicsResource.)
Name  (Inherited from GraphicsResource.)
Tag  (Inherited from GraphicsResource.)
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  Platforms Name Description
Dispose()  (Inherited from GraphicsResource.)
Dispose(bool) The method that derived classes should override to implement disposing of managed and native resources. (Inherited from IndexBuffer.)
Finalize  (Inherited from GraphicsResource.)
GetData<T>(T[], int, int)  (Inherited from IndexBuffer.)
GetData<T>(int, T[], int, int)  (Inherited from IndexBuffer.)
GetData<T>(T[])  (Inherited from IndexBuffer.)
GraphicsDeviceResetting The GraphicsDevice is resetting, so GPU resources must be recreated. (Inherited from IndexBuffer.)
SetData<T>(T[], int, int, SetDataOptions)  
SetData<T>(int, T[], int, int, SetDataOptions)  
SetData<T>(T[], int, int)  (Inherited from IndexBuffer.)
SetData<T>(int, T[], int, int)  (Inherited from IndexBuffer.)
SetData<T>(T[])  (Inherited from IndexBuffer.)
SetDataInternal<T>  (Inherited from IndexBuffer.)
ToString  (Inherited from GraphicsResource.)
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  Platforms Name Description
Disposing  (Inherited from GraphicsResource.)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web