VertexElement.UsageIndex Property (Microsoft.Xna.Framework.Graphics)
Gets or sets the semantic index.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
public int UsageIndex { get; set; }
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Property Value
Type: System.Int32The semantic index, which is required if the semantic is used for more than one vertex element.
Usage indices in a vertex declaration usually start with 0. When multiple vertex buffers
are bound to the input assembler stage (see SetVertexBuffers(VertexBufferBinding[])),
MonoGame internally adjusts the usage indices based on the order in which the vertex
buffers are bound.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web