GraphicsDeviceManager.PreferredDepthStencilFormat Property (Microsoft.Xna.Framework)

Indicates the desired depth-stencil buffer format.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll
  • C#
  • VB
  • F#
public DepthFormat PreferredDepthStencilFormat { get; set; }

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The depth-stencil buffer format defines the scene depth precision and stencil bits available for effects during rendering. When called at startup this will automatically set the format during initialization. If set after startup you must call ApplyChanges() for the format to be changed.
Supported in:

 Windows DirectX Desktop
 Linux Desktop
 Windows OpenGL Desktop