Vector4.Transform Method (Microsoft.Xna.Framework)

Creates a new Vector4 that contains a transformation of 2d-vector by the specified Quaternion.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll
  • C#
  • VB
  • F#
public static void Transform(
	Vector2 value, 
	Quaternion rotation, 
	out Vector4 result

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.


Type: Microsoft.Xna.Framework.Vector2
Source Vector2.
Type: Microsoft.Xna.Framework.Quaternion
The Quaternion which contains rotation transformation.
Type: out Microsoft.Xna.Framework.Vector4
Transformed Vector4 as an output parameter.
Supported in:

 Windows DirectX Desktop
 Linux Desktop
 Windows OpenGL Desktop