Quaternion.CreateFromAxisAngle Method (Microsoft.Xna.Framework)

Creates a new Quaternion from the specified axis and angle.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll
  • C#
  • VB
  • F#
public static Quaternion CreateFromAxisAngle(
	Vector3 axis, 
	float angle

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.


Type: Microsoft.Xna.Framework.Vector3
The axis of rotation.
Type: System.Single
The angle in radians.

Return Value

Type: Microsoft.Xna.Framework.Quaternion
The new quaternion builded from axis and angle.
Supported in:

 Windows DirectX Desktop
 Linux Desktop
 Windows OpenGL Desktop