RenderTargetCube.RenderTargetCube Method (Microsoft.Xna.Framework.Graphics)

Initializes a new instance of the RenderTargetCube class.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
  • C#
  • VB
  • F#
public RenderTargetCube(
	GraphicsDevice graphicsDevice, 
	int size, 
	bool mipMap, 
	SurfaceFormat preferredFormat, 
	DepthFormat preferredDepthFormat
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

graphicsDevice
Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
The graphics device.
size
Type: System.Int32
The width and height of a texture cube face in pixels.
mipMap
Type: System.Boolean
to generate a full mipmap chain; otherwise .
preferredFormat
Type: Microsoft.Xna.Framework.Graphics.SurfaceFormat
The preferred format of the surface.
preferredDepthFormat
Type: Microsoft.Xna.Framework.Graphics.DepthFormat
The preferred format of the depth-stencil buffer.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web