RenderTargetCube.GetRenderTargetView Method (Microsoft.Xna.Framework.Graphics)
Gets the RenderTargetVie for the specified array slice.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
[CLSCompliantAttribute(false)] public sealed RenderTargetView GetRenderTargetView( int arraySlice )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- arraySlice
-
Type: System.Int32
The array slice.
Return Value
Type: SharpDX.Direct3D11.RenderTargetViewThe RenderTargetVie.
For texture cubes: The array slice is the index of the cube map face.
Supported in:
Windows DirectX Desktop
Windows DirectX Desktop