RasterizerState.Dispose Method (Microsoft.Xna.Framework.Graphics)
The method that derived classes should override to implement disposing of managed and native resources.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1082)
- C#
- VB
- F#
protected void Dispose( bool disposing )
Syntax for VB is not yet implemented.
Syntax for F# is not yet implemented.
Parameters
- disposing
-
Type: System.Boolean
True if managed objects should be disposed.
Native resources should always be released regardless of the value of the disposing parameter.
Supported in:
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web
Windows DirectX Desktop
Linux Desktop
Windows OpenGL Desktop
Web