BoundingFrustum.BoundingFrustum Method (Microsoft.Xna.Framework)

Constructs the frustum by extracting the view planes from a matrix.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll
  • C#
  • VB
  • F#
public BoundingFrustum(
	Matrix value

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.


Type: Microsoft.Xna.Framework.Matrix
Combined matrix which usually is (View * Projection).
Supported in:

 Windows DirectX Desktop
 Linux Desktop
 Windows OpenGL Desktop