Cue.GetVariable Method (Microsoft.Xna.Framework.Audio)

Gets a cue-instance variable value based on its friendly name.

Namespace: Microsoft.Xna.Framework.Audio
Assembly: MonoGame.Framework (MonoGame.Framework.dll
  • C#
  • VB
  • F#
public float GetVariable(
	string name

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.


Type: System.String
Friendly name of the variable.

Return Value

Type: System.Single
Value of the variable.
Cue-instance variables are useful when multiple instantiations of a single cue (and its associated sounds) are required (for example, a "car" cue where there may be more than one car at any given time). While a global variable allows multiple audio elements to be controlled in unison, a cue instance variable grants discrete control of each instance of a cue, even for each copy of the same cue.The friendly name is a value set from the designer.
Supported in:

 Windows DirectX Desktop
 Linux Desktop
 Windows OpenGL Desktop