MonoGame 3.0 Stable Released
Team MonoGame is pleased to announce the immediate availability of MonoGame 3.0 Stable.
A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D and enhanced XNA 4.x compatibility.
If you are on Windows, make sure you download our latest installer.
This will install the appropriate assemblies and project templates for Visual Studio 2010 and 2012.
Those of you using MonoDevelop, as your IDE of choice, really need to download the new add-in, as that will prepare MonoDevelop for you to hit the ground running on MacOS, Linux and Windows.
Enormous thanks to Tom, Steve, Dean, Aranda and Jacob for making all this possible.
Thanks to all of our contributors for raising issues, fixing bugs and sending us pull requests with those fixes.
We would also like to thank Xamarin for their continued support.
We will continue to enhance this stable release over the next few months.
We now have a new installer which will install a binary release of MonoGame on Windows boxes for Visual Studio (2010 and 2012) with the following platform templates....
If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet.
The installer will also install the Project templates for Visual Studio 2010 , 2012. For those of you wishing to use the normal windows port it will install and include the OpenAL installer.
For those of you using MonoDevelop, you can Install the Templates and Runtimes for MonoDevelop from the "Add In Manager" within MonoDevelop. It requires MonoDevelop 3.0.x. The MonoDevelop package can also be downloaded manually and installed again from the "Add In Manager" using the "Install from File" option.
This package/AddIn can be used on Windows, Linux and Mac. It contains the following platform templates...