GraphicsAdapter Class (Microsoft.Xna.Framework.Graphics)

System.Object
   Microsoft.Xna.Framework.Graphics.GraphicsAdapter

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1018)
  • C#
  • VB
  • F#
public sealed class GraphicsAdapter : IDisposable

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The GraphicsAdapter type exposes the following members.

  Platforms Name Description
GraphicsAdapter  
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  Platforms Name Description
Adapters  
CurrentDisplayMode  
DefaultAdapter  
Description  
DeviceId  
DeviceName  
IsDefaultAdapter  
IsWideScreen Returns true if the CurrentDisplayMode is widescreen. 
MonitorHandle  
Revision  
SubSystemId  
SupportedDisplayModes  
UseDebugLayers Used to request the graphics device should be created with debugging features enabled. 
UseDriverType Used to request creation of a specific kind of driver. 
UseReferenceDevice Used to request creation of the reference graphics device, or the default hardware accelerated device (when set to false). 
VendorId  
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  Platforms Name Description
Dispose  (Implements IDisposable.Dispose().)
IsProfileSupported  
QueryRenderTargetFormat Queries for support of the requested render target format on the adaptor. 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web