DepthStencilState Class (Microsoft.Xna.Framework.Graphics)

System.Object
   Microsoft.Xna.Framework.Graphics.GraphicsResource
      Microsoft.Xna.Framework.Graphics.DepthStencilState

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.1018)
  • C#
  • VB
  • F#
public class DepthStencilState : GraphicsResource

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The DepthStencilState type exposes the following members.

  Platforms Name Description
DepthStencilState  
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  Platforms Name Description
Default  
DepthRead  
None  
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  Platforms Name Description
Dispose(bool) The method that derived classes should override to implement disposing of managed and native resources. (Overrides GraphicsResource.Dispose().)
Dispose()  (Inherited from GraphicsResource.)
Finalize  (Inherited from GraphicsResource.)
GraphicsDeviceResetting Called before the device is reset. Allows graphics resources to invalidate their state so they can be recreated after the device reset. Warning: This may be called after a call to Dispose() up until the resource is garbage collected. (Overrides GraphicsResource.GraphicsDeviceResetting().)
ToString  (Inherited from GraphicsResource.)
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  Platforms Name Description
Disposing  (Inherited from GraphicsResource.)
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web