BoundingSphere Structure (Microsoft.Xna.Framework)

Describes a sphere in 3D-space for bounding operations.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.398)
  • C#
  • VB
  • F#
[DataContractAttribute]
[DebuggerDisplayAttribute("{DebugDisplayString,nq}")]
[StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = -1, Size = -1)]
public struct BoundingSphere : IEquatable<BoundingSphere>

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

The BoundingSphere type exposes the following members.

  Platforms Name Description
BoundingSphere Constructs a bounding sphere with the specified center and radius. 
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  Platforms Name Description
Center The sphere center. 
Radius The sphere radius. 
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  Platforms Name Description
Contains(Vector3) Test if a point is fully inside, outside, or just intersecting the sphere. 
Contains(BoundingSphere, out ContainmentType) Test if a sphere is fully inside, outside, or just intersecting the sphere. 
Contains(BoundingSphere) Test if a sphere is fully inside, outside, or just intersecting the sphere. 
Contains(Vector3, out ContainmentType) Test if a point is fully inside, outside, or just intersecting the sphere. 
Contains(BoundingFrustum) Test if a frustum is fully inside, outside, or just intersecting the sphere. 
Contains(BoundingBox, out ContainmentType) Test if a bounding box is fully inside, outside, or just intersecting the sphere. 
Contains(BoundingBox) Test if a bounding box is fully inside, outside, or just intersecting the sphere. 
Contains(BoundingFrustum, out ContainmentType) Test if a frustum is fully inside, outside, or just intersecting the sphere. 
CreateFromBoundingBox(BoundingBox) Creates the smallest BoundingSphere that can contain a specified BoundingBox
CreateFromBoundingBox(BoundingBox, out BoundingSphere) Creates the smallest BoundingSphere that can contain a specified BoundingBox
CreateFromFrustum Creates the smallest BoundingSphere that can contain a specified BoundingFrustum
CreateFromPoints Creates the smallest BoundingSphere that can contain a specified list of points in 3D-space. 
CreateMerged(BoundingSphere, BoundingSphere) Creates the smallest BoundingSphere that can contain two spheres. 
CreateMerged(BoundingSphere, BoundingSphere, out BoundingSphere) Creates the smallest BoundingSphere that can contain two spheres. 
Deconstruct Deconstruction method for BoundingSphere
Equals(object) Compares whether current instance is equal to specified System.Object. (Overrides ValueType.Equals().)
Equals(BoundingSphere) Compares whether current instance is equal to specified BoundingSphere. (Implements IEquatable<T>.Equals().)
GetHashCode Gets the hash code of this BoundingSphere. (Overrides ValueType.GetHashCode().)
Intersects(BoundingBox, out Boolean) Gets whether or not a specified BoundingBox intersects with this sphere. 
Intersects(BoundingSphere) Gets whether or not the other BoundingSphere intersects with this sphere. 
Intersects(BoundingSphere, out Boolean) Gets whether or not the other BoundingSphere intersects with this sphere. 
Intersects(Plane) Gets whether or not a specified Plane intersects with this sphere. 
Intersects(Plane, out PlaneIntersectionType) Gets whether or not a specified Plane intersects with this sphere. 
Intersects(Ray) Gets whether or not a specified Ray intersects with this sphere. 
Intersects(Ray, out Nullable`1) Gets whether or not a specified Ray intersects with this sphere. 
Intersects(BoundingBox) Gets whether or not a specified BoundingBox intersects with this sphere. 
ToString Returns a System.String representation of this BoundingSphere in the format: {Center:[Center] Radius:[Radius]} (Overrides ValueType.ToString().)
Transform(Matrix) Creates a new BoundingSphere that contains a transformation of translation and scale from this sphere by the specified Matrix
Transform(Matrix, out BoundingSphere) Creates a new BoundingSphere that contains a transformation of translation and scale from this sphere by the specified Matrix
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  Platforms Name Description
Equality Compares whether two BoundingSphere instances are equal. 
Inequality Compares whether two BoundingSphere instances are not equal. 
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Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web