Vector4.Transform Method (Microsoft.Xna.Framework)

Creates a new Vector4 that contains a transformation of 4d-vector by the specified Quaternion.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.398)
  • C#
  • VB
  • F#
public static void Transform(
	Vector4 value, 
	Quaternion rotation, 
	out Vector4 result
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

value
Type: Microsoft.Xna.Framework.Vector4
Source Vector4.
rotation
Type: Microsoft.Xna.Framework.Quaternion
The Quaternion which contains rotation transformation.
result
Type: out Microsoft.Xna.Framework.Vector4
Transformed Vector4 as an output parameter.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web