Vector3.Transform Method (Microsoft.Xna.Framework)

Creates a new Vector3 that contains a transformation of 3d-vector by the specified Quaternion, representing the rotation.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.271)
  • C#
  • VB
  • F#
public static void Transform(
	Vector3 value, 
	Quaternion rotation, 
	out Vector3 result
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

value
Type: Microsoft.Xna.Framework.Vector3
Source Vector3.
rotation
Type: Microsoft.Xna.Framework.Quaternion
The Quaternion which contains rotation transformation.
result
Type: out Microsoft.Xna.Framework.Vector3
Transformed Vector3 as an output parameter.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web