Vector3.Barycentric Method (Microsoft.Xna.Framework)

Creates a new Vector3 that contains the cartesian coordinates of a vector specified in barycentric coordinates and relative to 3d-triangle.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.362)
  • C#
  • VB
  • F#
public static void Barycentric(
	Vector3 value1, 
	Vector3 value2, 
	Vector3 value3, 
	float amount1, 
	float amount2, 
	out Vector3 result
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

value1
Type: Microsoft.Xna.Framework.Vector3
The first vector of 3d-triangle.
value2
Type: Microsoft.Xna.Framework.Vector3
The second vector of 3d-triangle.
value3
Type: Microsoft.Xna.Framework.Vector3
The third vector of 3d-triangle.
amount1
Type: System.Single
Barycentric scalar b2 which represents a weighting factor towards second vector of 3d-triangle.
amount2
Type: System.Single
Barycentric scalar b3 which represents a weighting factor towards third vector of 3d-triangle.
result
Type: out Microsoft.Xna.Framework.Vector3
The cartesian translation of barycentric coordinates as an output parameter.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web