Matrix.CreateWorld Method (Microsoft.Xna.Framework)

Creates a new world Matrix.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.819)
  • C#
  • VB
  • F#
public static void CreateWorld(
	Vector3 position, 
	Vector3 forward, 
	Vector3 up, 
	out Matrix result
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

position
Type: Microsoft.Xna.Framework.Vector3
The position vector.
forward
Type: Microsoft.Xna.Framework.Vector3
The forward direction vector.
up
Type: Microsoft.Xna.Framework.Vector3
The upward direction vector. Usually Up.
result
Type: out Microsoft.Xna.Framework.Matrix
The world Matrix as an output parameter.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web