Matrix.CreatePerspective Method (Microsoft.Xna.Framework)

Creates a new projection Matrix for perspective view.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.619)
  • C#
  • VB
  • F#
public static void CreatePerspective(
	float width, 
	float height, 
	float nearPlaneDistance, 
	float farPlaneDistance, 
	out Matrix result
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

width
Type: System.Single
Width of the viewing volume.
height
Type: System.Single
Height of the viewing volume.
nearPlaneDistance
Type: System.Single
Distance to the near plane.
farPlaneDistance
Type: System.Single
Distance to the far plane.
result
Type: out Microsoft.Xna.Framework.Matrix
The new projection Matrix for perspective view as an output parameter.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web