Matrix.CreateFromAxisAngle Method (Microsoft.Xna.Framework)

Creates a new Matrix which contains the rotation moment around specified axis.

Namespace: Microsoft.Xna.Framework
Assembly: MonoGame.Framework (MonoGame.Framework.dll
  • C#
  • VB
  • F#
public static Matrix CreateFromAxisAngle(
	Vector3 axis, 
	float angle

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.


Type: Microsoft.Xna.Framework.Vector3
The axis of rotation.
Type: System.Single
The angle of rotation in radians.

Return Value

Type: Microsoft.Xna.Framework.Matrix
The rotation Matrix.
Supported in:

 Windows DirectX Desktop
 Linux Desktop
 Windows OpenGL Desktop