GraphicsDevice.DrawUserIndexedPrimitives<T> Method (Microsoft.Xna.Framework.Graphics)

Draw primitives of the specified type by indexing into the given array of vertices with 16-bit indices.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: MonoGame.Framework (MonoGame.Framework.dll
  • C#
  • VB
  • F#
public void DrawUserIndexedPrimitives<T>(
	PrimitiveType primitiveType, 
	T[] vertexData, 
	int vertexOffset, 
	int numVertices, 
	Int16[] indexData, 
	int indexOffset, 
	int primitiveCount, 
	VertexDeclaration vertexDeclaration
) where T : ValueType, new()

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.


Type: Microsoft.Xna.Framework.Graphics.PrimitiveType
The type of primitives to draw with the vertices.
Type: T[]
An array of vertices to draw.
Type: System.Int32
The index in the array of the first vertex to draw.
Type: System.Int32
The number of vertices to draw.
Type: System.Int16[]
The index data.
Type: System.Int32
The index in the array of indices of the first index to use
Type: System.Int32
The number of primitives to draw.
Type: Microsoft.Xna.Framework.Graphics.VertexDeclaration
The layout of the vertices.
All indices in the vertex buffer are interpreted relative to the specified vertexOffset. For example a value of zero in the array of indices points to the vertex at index vertexOffset in the array of vertices.
Supported in:

 Windows DirectX Desktop
 Linux Desktop
 Windows OpenGL Desktop