Cue.Apply3D Method (Microsoft.Xna.Framework.Audio)

Updates the simulated 3D Audio settings calculated between an AudioEmitter and AudioListener.

Namespace: Microsoft.Xna.Framework.Audio
Assembly: MonoGame.Framework (MonoGame.Framework.dll 3.8.0.613)
  • C#
  • VB
  • F#
public void Apply3D(
	AudioListener listener, 
	AudioEmitter emitter
)

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

Parameters

listener
Type: Microsoft.Xna.Framework.Audio.AudioListener
The listener to calculate.
emitter
Type: Microsoft.Xna.Framework.Audio.AudioEmitter
The emitter to calculate.
This must be called before Play().Calling this method automatically converts the sound to monoaural and sets the speaker mix for any sound played by this cue to a value calculated with the listener's and emitter's positions. Any stereo information in the sound will be discarded.
Supported in:

    
 Windows DirectX Desktop
    
 Linux Desktop
    
 Windows OpenGL Desktop
    
 Web