DynamicSoundEffectInstance.BufferNeeded Event (Microsoft.Xna.Framework.Audio)

The event that occurs when the number of queued audio buffers is less than or equal to 2.

Namespace: Microsoft.Xna.Framework.Audio
Assembly: MonoGame.Framework (MonoGame.Framework.dll
  • C#
  • VB
  • F#
public EventHandler<EventArgs> BufferNeeded

Syntax for VB is not yet implemented.

Syntax for F# is not yet implemented.

This event may occur when Play() is called or during playback when a buffer is completed.
Supported in:

 Windows DirectX Desktop
 Linux Desktop
 Windows OpenGL Desktop